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ThinkTanks is a tank combat game designed to be a blast for the new and experienced gamer alike, with lighthearted, fast-paced pandemonium. Either battling against brain-hungry bots in solo play or going head-to-head against others online, ThinkTanks has something for everyone.

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The Story

To understand the history of the ThinkTanks we must go back to Terrainus at the end of the Great Galactic War of the 4th epoch. Inventor Xdugef Dim begins the story, "When the War was over we came back home and had thousands of surplus bots. The conflict was resolved, and we didn't have a use for them. So a couple buddies and I had the idea of holding 'bot fights.' We started getting together on weekends and putting a couple bots in an arena and watching them go at it. That was a lot of fun."

Dim's idea took off, and these weekend bot fights soon became a planet wide obsession. Dim and his associates formed the company, Entertainks™, to capitalize on their new sport. They grossed §31.5 million in the first year alone. But trouble was waiting on the horizon.

"At first the competition was kept lively as we improved our intelligence algorithms," Dim recalls. "But it wasn't long before we had taken our algorithms as far as we could push them. Norxhum Ri's bots had the best algorithm, but he wouldn't share it with us. So round after round he kicked our gorlops."

With stagnating technology, the weekly bot fights became a world wide joke. The outcomes seemingly predetermined, bored audiences left in droves. Times became hard for the fledgling company.

"We had the same results every week for months. The fans stopped coming. The gambling community turned on us. It was either go to work in the spice mines or find a new way to drive the tanks."

Fortunately for the Entertainks investors, Dim had an idea. Drawing on his experience serving in the Terrainian's elite 27th Probing Division, Dim came up with a brilliant plan.

"We needed a source of unpredictable intelligence. When I was serving as a prober, we ran the gamut of life forms, and by far the most irrational, unpredictable, and generally crazy creatures came from Earth."

The match was perfect. Using brains harvested from Earth bipeds, Dim found a much more entertaining power to drive the tanks. Mounted in reinforced glass jars on top of the turrets, these brains soon adapted to their mechanical bodies. Earth like battle arenas helped to make them feel more at home as they were pitted against each other. The battles became more cunning and engaging as the competing intellects fought for survival. Thought, wit and skill led to strategies and counter strategies, and the battles became epic.

Dim named his new invention 'ThinkTanks.' These glass encased gladiators propelled his company back to the top. Asked what makes his ThinkTanks so popular Dim had a lot to say. "But," he says, "It all boils down to one thing. A simple concept and a little competition makes for addictive fun."

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